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Old Jul 23, 2008, 02:55 AM // 02:55   #1
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Default Need help with Good PvE Air build

Heyy guys, i havent really played as an elementalist for a while and i need some help with a build.

I'm tihnking of using skills like-
[skill]Lightning Orb[/skill]
[skill]Lightning Hammer[/skill]
[skill]Lightning Strike[/skill]
[skill]Shock Arrow[/skill]
[skill]Elemental Attunement[/skill]

Other then that i have know clue what else to put in, should i go with 2 attribs or stay pure, please help me with a good general PvE build
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Old Jul 23, 2008, 03:03 AM // 03:03   #2
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[blinding surge][lightning orb][air attunement][shock arrow][ward against melee][no skill][no skill][resurrection signet]

The main things from Air is blind, but you can also carry some decent damage.

For the optional slots, I suggest more utility like Cry of Frustration and other... stuff. I generally haven't gone air since the B-Surge nerf (I know it's PvP only now), because I prefer other things such as Shatterstone.
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Old Jul 23, 2008, 04:13 AM // 04:13   #3
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[lightning orb][lightning hammer][blinding flash][enervating charge]optional[elemental attunment][air attunment]rez


thats what I use for pve when i want to speck air
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Old Jul 23, 2008, 06:19 AM // 06:19   #4
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[Thunderstorm;AWJAyMTSf1C0CrlhDlDLBhNA]

Just spam away :P

and ER lasts 18 seconds and gives 4 energy per enchant, so ignore the desc.
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Old Jul 23, 2008, 06:23 AM // 06:23   #5
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Quote:
Originally Posted by Alex the Great
[lightning orb][lightning hammer][blinding flash][enervating charge][epidemic][elemental attunement][air attunement][resurrection signet]

fixed

cracked+blind+weakness ftw (pve)
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Old Jul 23, 2008, 09:39 AM // 09:39   #6
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Quote:
Originally Posted by Axel Zinfandel
[Thunderstorm;AWJAyMTSf1C0CrlhDlDLBhNA]

Just spam away :P

and ER lasts 18 seconds and gives 4 energy per enchant, so ignore the desc.
I would swap Arcane Echo for [[Ebon Battle Standard of Wisdom], and maybe swap Aura of Restoration for [[Blinding Flash]. It could be quite fun then.

Alex the Great's build is pretty solid also, and good in Hard Mode.
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Old Jul 23, 2008, 11:39 AM // 11:39   #7
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[lightning strike][lightning orb][chain lightning][whirlwind][aura of restoration][air attunement][glyph of energy][empty]

Several of these can be swapped for other skills, such as Whirlwind for a blinding skill or Glyph of Energy for a different elite skill. I primarily use dual attunement for Fire and tend to use a different elite when I go Air.

Last edited by Dzjudz; Jul 23, 2008 at 11:42 AM // 11:42..
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Old Jul 23, 2008, 12:49 PM // 12:49   #8
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Air is especially good at anti-melee. Blindness and weakness will bascially shut melee down and cracked armour will make them take more damage. I'd go with this build as a core, then add in a couple of skills of your choice.

[lightning orb][enervating charge][blinding flash][epidemic][no skill][no skill][air attunement][elemental attunement]

Maybe add in a couple of PvE skills. [you move like a dwarf!] would work very well with epidemic for AoE crippled, and it's a good general interrupt (fastest one in the game). [ebon battle standard of wisdom] [ebon battle standard of honor] [pain inverter] or [technobabble] would be my suggestions for the last one but whatever takes your fancy really.
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Old Jul 25, 2008, 08:46 PM // 20:46   #9
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[build=OgVCgMzEg2Sw3wCY4wa5uYMJ]

You can always replace some of the skills depending on what you want to do. It's meant to spike the hell out of special targets in HM.
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Old Jul 26, 2008, 06:41 AM // 06:41   #10
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[lightning javelin][lightning strike][lightning hammer][blinding flash][aura of restoration][air attunement][elemental attunement][resurrection signet]

In PvE, making one of your heroes the source of Weakness, Cracked Armor, and condition spreading is usually the way to go (the [enfeebling blood][weaken armor][epidemic] necro comes to mind). Dual attunements will let you spam your own skills like there's no tomorrow, even more so if you're a fan of 40/40 sets, which means you'll be too busy spiking to slow down for dedicated condition spreading. Orb's LOS sucks, and dual attunements make Hammer's higher cost laughable; recharge times are going to be your main enemy, nothing more.

Javelin is there as one of the fastest-recharging air skills, and also as added melee annoyance; feel free to toss both it and Strike for anything that you fancy, but Hammer + Flash + Dual attune + Aura as cover is a tried and true PvE cruise control method in my book. I just prefer fire over it most of the time
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